Bikes in previous MotoGP games sounded synthetic and weedy, but in MotoGP 17 the roaring engines sound authentically visceral and ferociously powerful in every class, even during low rev ranges. For MotoGP 17, the developer has adopted new techniques to record the bike engines, and it shows. If you’ve ever attended a live MotoGP race event, you’ll know that the engines are so ear-splittingly loud that they sound distorted in real life, yet Milestone’s audio design has always failed to convey the savagery of these powerful machines. Mercifully, Milestone has also finally fixed one of our main gripes with the series: the game no longer forces you to create a rider avatar when you first start it up, allowing you to jump straight into a race without interruption. First and foremost, MotoGP 17’s presentation is noticeably more polished, with slick-looking menus that are easier to navigate than before.
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A refined rideĪs a result, MotoGP 17 lacks a lot of the extra content that was introduced in last year’s game, but this has allowed Milestone to improve some of the fundamental aspects of the MotoGP series that urgently needed addressing.
For this year’s entry, however, Milestone has gone back to basics. Ironically, with all the focus on the new Valentino Rossi-themed content, the MotoGP component felt like an underdeveloped afterthought. While the new disciplines added some needed variety to the experience, the quality was inconsistent – the less said about the dire drifting events, the better. The imaginatively named Valentino Rossi: The Game was a tribute to the legendary rider that introduced new disciplines you don’t normally see in a MotoGP game, such as dirt bike racing at the Rossi ranch and rallying events at Monza. To Italian developer Milestone’s credit, last year’s MotoGP game was a valiant attempt to reinvent the series.
Short development times often mean that annual licensed racing games offer incremental improvements rather than revolutionary updates.